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Old Sep 26, 2006, 04:02 AM // 04:02   #141
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Originally Posted by Loviatar
hi

i can give you a simple answer you can understand

SUPERIOR ABSORB RUNE

Anet increased the drop rate look at prices now.........not 100k are they?........not even close

Anet is increasing the mod drop rate as much or even more by.....

letting you get the mod you want.

then get the second mod since it states the weapon is not damaged.

then you get to take the bonuses "inscriptions" off and sell them

then you can sell the good clean weapon.

that is why prices will drop.
and ill give you an even more easier reason why things will inflate.
and i will continue to use swords as an example.
right now there is roughly 35 variations of swords out there. only 10 types or so considered of any value. all others will have there mods salvaged to be put on those 10 types of swords. IE u loose the other 25 or so types out there. u may see more of the expensive types around but NONE of the others with 15^50 stats anymore. reducing the numbers of weapons not increaseing them.

now with 35 types and 7 ranges of reqs. thats 245 variances of swords and reqs. we'll start with that as our starting number. say all have the 15^50 mods. and then said 10 types would be of value that gives us 70 types of swords and reqs based variances. ofcourse everyone only wants req 7-9 now we are down to 3 req variances of 10 types of swords that leaves only 30 or so types of swords u will ever really see being sold.

hope u understand that. it will decrease supply noy increase it.


and it wasnt the fact that Anet increased the amount of SUP ABS being dropped remember it was Anet changing the usefullness of SUP ABS that dropped there value.

and as far as increasing the bots as i said before. not only will they be where they are now, we will also see them anywhere golds can be dropped also.

now for the truely bad part. think how much materials and how much harder it willl be for the new ppl to even get close anymore to even getting things like FoW armors and stuff like that. u dont like to grind well if things go the way you guys want them with prices supposedly dropping everything. no way will anyone ever be able to get them that are fairly new. without going to ebay and that will make everything even more worse.

PS. forgot to mention again GAILE WHERE ARE YOU WE NEED YOU ON THIS ISSUE BADLY FOR FULL CONFIRMATION
and if anet wanted to lower said prices and give ppl the options i mentioned it before how to solve it,but ill add it again

first method 3 parts to it to fix the problems with out the inscriptions salvage option
A. no inscription salvage implemented
1. lower the effect of the anti farm code
2. increase the drop percent of golds and greens
3. reput in the keyless chests to remote places liek the ones that where in dreadnaughts drifts

B. a form of inscription salvage implemented has one solution for all best one
1. merchants or a weaponsmith in certain locations that u can buy the inherent mods for ur weapons when u purchase the upgrade it also automatically customizes that weapon for that user. and the PvP side u can exhancge a small amout of balths points to switch mods

Last edited by manitoba1073; Sep 26, 2006 at 04:32 AM // 04:32..
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Old Sep 26, 2006, 04:30 AM // 04:30   #142
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Originally Posted by manitoba1073
PS. forgot to mention again GAILE WHERE ARE YOU WE NEED YOU ON THIS ISSUE BADLY FOR FULL CONFIRMATION
hehe, right, and get her head chewed off no matter the answer!

Think we're just gonna have to wait.
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Old Sep 26, 2006, 04:36 AM // 04:36   #143
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Originally Posted by arcanemacabre
hehe, right, and get her head chewed off no matter the answer!

Think we're just gonna have to wait.
yeah but any confirmation is better than none
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Old Sep 26, 2006, 07:17 AM // 07:17   #144
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manitoba1073, I don't buy your description about inflated prices. You're implying that people will only try to sell certain weapons with the mods attached. This is the opposite of what should happen, because now people will be able to sell 15>50 mods separately without needing to buy the weapon they're attached to.

Anyone can find a nice white weapon they really like (in PvE), then buy the mod they want and apply it to their weapon and it would be as good as any other rare item. This would cause the more expensive weapons to come down in price dramatically, which is a good thing.

Don't you agree?
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Old Sep 26, 2006, 07:34 AM // 07:34   #145
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Originally Posted by Cunning
Anyone can find a nice white weapon they really like (in PvE), then buy the mod they want and apply it to their weapon and it would be as good as any other rare item. This would cause the more expensive weapons to come down in price dramatically, which is a good thing.

Don't you agree?

Actually, that is a really good point. I, personally, don't care about the elite or rare status of my items. As I have stated, I do care about what it looks like, just like I do with what armor my character is wearing. So holding a white, decently (or perfectly, more preferred) modded weapon is fine with me, so long as it's the skin I like.

As of right now, it's impossible to find a 14^50 or 15^50 white or blue item, and it's impossible to find a 15^50 purple item. So if I want 15^50, the item has to be gold, and thus insanely expensive because people like to flash their uber rare gold items.

With this new system, I can just buy the inscription (or find one) and slap it on a cheap white or blue version of my favorite skin, potentially for a cheap price. Elitists and their pretty golds can keep them and still flash them for that "oooh!" "Ahhh!" response from their peers, and I can get my sweet-looking skin for my own personal "oooh!" "Ahhh!" feeling.

In a perfect world, everybody would win in this situation. So I say, bring on the monkeywrenches...
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Old Sep 26, 2006, 08:24 AM // 08:24   #146
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I do not comprehend how people could possibly find this to be a positive thing for the game. Factions took how long to beat? If items become almost worthless what exactly will you be logging on for? High end areas like the elite missions and uw or fow ... people go there why? The compelling storyline? Give me a break this storyline would bore a 4 year old. In 17 months I NEVER had a perfect fellblade drop for me or ANY crystalline (and I am rank10) ... yet I cannot see ANYTHING positive in this kind of an update to the salvage system. You are running around and kill a monster he drops **gasp** a junk item with a lousy mod ... you salvage it for materials or sell it to the merchant. What happens when the "good items" are just as common? If people are honest you keep killing those AI not for the joy of the storyline but the thrill of the treasure hunt. Anyone saying otherwise is in denial I have yet to see a person get a "good item" drop and go oh well and leave it there.

Anet needs to wake up fast ... forums like this (no offense Inde) are populated by a tiny percentage of the game base and they tend to be FANSSSSSSSSS. MANY of them spend more time typing here than actually in the game.
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Old Sep 26, 2006, 08:33 AM // 08:33   #147
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Leprekan, am I missing something or are you mistakingly assuming that the drop rate for [perfect] rares will increase?
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Old Sep 26, 2006, 08:35 AM // 08:35   #148
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Originally Posted by Cunning
Leprekan, am I missing something or are you mistakingly assuming that the drop rate for [perfect] rares will increase?
yes thats what most ppl are thinking and they are only seeing from there own personal side for themselves and not everyone else.


Quote:
Originally Posted by Cunning
manitoba1073, I don't buy your description about inflated prices. You're implying that people will only try to sell certain weapons with the mods attached. This is the opposite of what should happen, because now people will be able to sell 15>50 mods separately without needing to buy the weapon they're attached to.

Anyone can find a nice white weapon they really like (in PvE), then buy the mod they want and apply it to their weapon and it would be as good as any other rare item. This would cause the more expensive weapons to come down in price dramatically, which is a good thing.

Don't you agree?
yes they can find a white item, thats not the problem. what do u think the mods will go for. im guessing a minimum of 50k for a 15^50 and i say that kindly. but what do u think most ppl are gonna do if the do find one, ill tell u salvage it put it on a rare skin and guess what HIGH PRICES. granted i could careless for myself, i was and still concerned for everyone else. and also how many ppl truthfully will do that for a white item. a very very small percentage.
and others will do it to whites and still charge an arm and a leg for them trying to rip lots of ppl off. the prices wont be for the whites themselves as numorous times ive said but for the mods. this maybe a game to us, but we are all human and we know human nature.

Last edited by manitoba1073; Sep 26, 2006 at 08:38 AM // 08:38..
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Old Sep 26, 2006, 08:44 AM // 08:44   #149
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Originally Posted by manitoba1073
what do u think the mods will go for. im guessing a minimum of 50k for a 15^50 and i say that kindly. but what do u think most ppl are gonna do if the do find one, ill tell u salvage it put it on a rare skin and guess what HIGH PRICES.
Not sure where you get this idea. I find 15^50 all the time. It's going to be a common mod unless they suddenly drastically reduce the drop rate of 15^50's. Why would it go for 50k if you can find it in no more than 3-4 chests?

The only thing that will be -rare- will be certain skins, and those certain skins in gold. So having a gold req. 7-9 Mursaat Hammer will still mean something to those that like status symbols. All this new feature does is make the inherent mod chooseable and in a sense as meaningful (or meaningless) as the prefix and suffix mods.

What's the problem here?
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Old Sep 26, 2006, 08:48 AM // 08:48   #150
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Quote:
Originally Posted by Cunning
Leprekan, am I missing something or are you mistakingly assuming that the drop rate for rares will increase?
Yes, I think you are missing something. Gold unids 1k each ... log on to the game sometime. Go to ANY area and you will see CR SI .. chest run self invite. There is a FLOOOOOOOOOOOD of rare skin items that are harvested DAILY. The only thing that separates them from the junk is the "rare" perfect damage mod on the low req item. If Anet makes this a non issue with the new salvage then ALL items will be worthless after a VERY short spike as people buy the 15>50 mods. The gold drop rate on chests even with being flagged for farming is still around 30%. As I said in my original post ... after beating the game (2 days for factions) what exactly are you logging on for if it isnt items and armor. If suddenly you could have all the items you wanted ... would they have any meaning for you? People need to think beyond their personal greed and wants and look at the health of the game long term.

This is a game killer end of story.
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Old Sep 26, 2006, 08:54 AM // 08:54   #151
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Originally Posted by leprekan
what exactly are you logging on for if it isnt items and armor. If suddenly you could have all the items you wanted ... would they have any meaning for you? People need to think beyond their personal greed and wants and look at the health of the game long term.

This is a game killer end of story.

Geesh. Even if it is for items and armor only as you suggest, why does it have to be about what makes you look good to others? I guess I'll just never understand this part. To each their own, I suppose, but don't act like the way you play is the way others play. I don't log on for items and armor.

Despite the way you play, which is completely up to you and has no bearing on how others play, how exactly will this ruin the game? I'm still not seeing anything bad about it.
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Old Sep 26, 2006, 09:10 AM // 09:10   #152
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Originally Posted by arcanemacabre
Geesh. Even if it is for items and armor only as you suggest, why does it have to be about what makes you look good to others? I guess I'll just never understand this part. To each their own, I suppose, but don't act like the way you play is the way others play. I don't log on for items and armor.

Despite the way you play, which is completely up to you and has no bearing on how others play, how exactly will this ruin the game? I'm still not seeing anything bad about it.
The telegraph operator probably felt the same way when he handed the captain of the Titanic the iceberg warning......

Look BEYOND yourself. How does this possibly benefit the replayability of this game? Again ... if EVERYONE suddenly was able to get EVERYTHING they wanted cheap and easy ... how long would they be logging on. I have 3 gold crystallines right now ... and I am against this salvage change. Shouldn't I want to turn them into 15>50s? Not when it will have a negative impact on the life of the game. Things worth having are worth working for.
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Old Sep 26, 2006, 09:13 AM // 09:13   #153
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Originally Posted by arcanemacabre
Not sure where you get this idea. I find 15^50 all the time. It's going to be a common mod unless they suddenly drastically reduce the drop rate of 15^50's. Why would it go for 50k if you can find it in no more than 3-4 chests?

The only thing that will be -rare- will be certain skins, and those certain skins in gold. So having a gold req. 7-9 Mursaat Hammer will still mean something to those that like status symbols. All this new feature does is make the inherent mod chooseable and in a sense as meaningful (or meaningless) as the prefix and suffix mods.

What's the problem here?
well ur lucky to find them all the time. however i doubt the hammer 15^50s are going to work for swords also just like the other mods also. and i came up with 50k as a guess as it will be sought after as much as the swords +30 hich goes for 55k ish
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Old Sep 26, 2006, 09:48 AM // 09:48   #154
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I totally agree with leprekan.

In long term, this salvage option, will totally kill the PVE side of the game.
There should always be something to do for those who like to play the game alot... What do u do then after Gvg:s over?

I mean like collecting titles is soooo boring, but treasure hunting - theres always something... the feeling that something unique is going to drop for me...

And i dont see any point in this kinda salvage options...
Its just like leprekan said (if u think this in a bit longer term): everybody will get everything they want any time they want!
Then PVE... well no point in that... the storylines cant handle it enough... And then, when theres no Pve, playing PVP only will be frustrating... and then maybe need to quit playing GW.

Last edited by m0riz; Sep 26, 2006 at 09:53 AM // 09:53..
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Old Sep 26, 2006, 09:53 AM // 09:53   #155
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Originally Posted by manitoba1073
well ur lucky to find them all the time. however i doubt the hammer 15^50s are going to work for swords also just like the other mods also. and i came up with 50k as a guess as it will be sought after as much as the swords +30 hich goes for 55k ish
That's true, but at this point, there's only so many inherent mods, and just about every gold has an inherent mod, with about 90% of those being perfect. Not to mention 15^50 isn't the only useful mod, just the most wanted, kinda like the +30 fort mods.

Every 3-4 drops was a really rough (and seriously flawed) estimate, agreed there, but they are still a lot more common than say a perfect sundering or fortitude mod. I'd put a fair bet at say 30k starting for a 15^50, dropping to around 15-20k once the chest runners come out in full.

So, if you wanted, say, a max Dwarven Axe Req. 9 with perfect mods, you're lookin at:
White Req. 9 skin - bout 10k (may rise with this feature)
15^50 insc. - 30k
Sundering 20/20 (shudder) - 40k (avg guru pc)
Fortitude +30 - 25k (avg guru pc)

For a total of - 105k

Right now, a gold version of this would be worth millions... Huge difference, and well within most people's price range, if they really like that skin. A gold one would probably be worth at least 500k if not more. Still a lot, but not nearly the 4-5 million they're worth now. I don't have 500k. I wouldn't be able to afford a gold one, so you can still flash it around and exclaim your leetness to us lower life forms.

Crystallines are way out of this bracket and will still be seen as hawt sh--. So you're safe, leprekan. There will still be tons of uber-rare items, with semi-rare skins dropping in value to just below insane. I'm fine with this, and do not see how this could kill GW in the least. It might make a few millionaires with their heads in some dark, stinky place leave for good since their wealth 'no longer means anything'. I'm fine with that, too.
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Old Sep 26, 2006, 10:15 AM // 10:15   #156
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Quote:
Originally Posted by leprekan
The telegraph operator probably felt the same way when he handed the captain of the Titanic the iceberg warning......

Look BEYOND yourself. How does this possibly benefit the replayability of this game? Again ... if EVERYONE suddenly was able to get EVERYTHING they wanted cheap and easy ... how long would they be logging on. I have 3 gold crystallines right now ... and I am against this salvage change. Shouldn't I want to turn them into 15>50s? Not when it will have a negative impact on the life of the game. Things worth having are worth working for.
I totally agree with what you are saying.

I have obtained virtually every item and armor set I want now and because of that I am losing interest fast in Guild Wars. Other than PVP I have nothing really left to work for. Now if the average / casual player could obtain every item quickly, cheaply and easily I could see alot of people getting bored of Guild Wars fast. There is no fun in getting everything handed to you.

Quote:
Originally Posted by arcanemacabre
That's true, but at this point, there's only so many inherent mods, and just about every gold has an inherent mod, with about 90% of those being perfect. Not to mention 15^50 isn't the only useful mod, just the most wanted, kinda like the +30 fort mods.

Every 3-4 drops was a really rough (and seriously flawed) estimate, agreed there, but they are still a lot more common than say a perfect sundering or fortitude mod. I'd put a fair bet at say 30k starting for a 15^50, dropping to around 15-20k once the chest runners come out in full.

So, if you wanted, say, a max Dwarven Axe Req. 9 with perfect mods, you're lookin at:
White Req. 9 skin - bout 10k (may rise with this feature)
15^50 insc. - 30k
Sundering 20/20 (shudder) - 40k (avg guru pc)
Fortitude +30 - 25k (avg guru pc)


For a total of - 105k

Right now, a gold version of this would be worth millions... Huge difference, and well within most people's price range, if they really like that skin. A gold one would probably be worth at least 500k if not more. Still a lot, but not nearly the 4-5 million they're worth now. I don't have 500k. I wouldn't be able to afford a gold one, so you can still flash it around and exclaim your leetness to us lower life forms.

Crystallines are way out of this bracket and will still be seen as hawt sh--. So you're safe, leprekan. There will still be tons of uber-rare items, with semi-rare skins dropping in value to just below insane. I'm fine with this, and do not see how this could kill GW in the least. It might make a few millionaires with their heads in some dark, stinky place leave for good since their wealth 'no longer means anything'. I'm fine with that, too.
Rubbish Gold Dwarven Axes i.e. with no inherent mod can be bought for under 100k so you could most probably make a perfect one going off your prices for like 200k.

White Dwarven Axes stopped dropping when the Lost Strongbox was removed.....

Last edited by The Herbalizer; Sep 26, 2006 at 10:43 AM // 10:43..
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Old Sep 26, 2006, 02:01 PM // 14:01   #157
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Quote:
Originally Posted by leprekan
The telegraph operator probably felt the same way when he handed the captain of the Titanic the iceberg warning......

Look BEYOND yourself. How does this possibly benefit the replayability of this game? Again ... if EVERYONE suddenly was able to get EVERYTHING they wanted cheap and easy ... how long would they be logging on. I have 3 gold crystallines right now ... and I am against this salvage change. Shouldn't I want to turn them into 15>50s? Not when it will have a negative impact on the life of the game. Things worth having are worth working for.
No one ever said that things would instantly be cheap. Some items would just be cheaper. I am sorry, but if this game were to fail overnight all because of an economy update then it is probably for the better. If the only reason you play this game is to play with the economy and buy and sell rare drops then you should play one of those fake stock portfolio games where you manage stocks. Of course that is only my opinion. I can't force you to change the way you play. Just for everyones information this game belongs to ANet and if they want this change for the community I promise you no amount of whining should be able to prevent it. This update is to give more people access to nicer weapons and to slow down the Ebay gold market that has put the economy into the state it is in today. I do believe in a free market economy where supply and demand dictate prices, but in this current market there is more influence by the Ebay market than you could possibly understand. Greedy farmers + Ebayers have done a real nice job breaking our economy. Anet is trying to fix that and I am willing to try anything cause anything is better than how it is.
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Old Sep 26, 2006, 02:19 PM // 14:19   #158
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Originally Posted by The Herbalizer
I have obtained virtually every item and armor set I want now and because of that I am losing interest fast in Guild Wars. Other than PVP I have nothing really left to work for. Now if the average / casual player could obtain every item quickly, cheaply and easily I could see alot of people getting bored of Guild Wars fast. There is no fun in getting everything handed to you.
If you are bored with PvE then you should concentrate on PvP more. Having nice rare skinned weapons is fun for a little while, but you have to ask yourself if you really enjoy the real work involved in obtaining those items. More than likely I like most experienced players will play through Nightfalls PvE with all of our old characters and our Paragon's and Dervish's. When I am done this time around I am going to concentrate on PvP alot more. ANet really is trying to push the PvP aspect of the game and I believe that this update is their way of hitting 2 fish with 1 stone. They are crippling the ebay farmer market and taking the emphasis off of farming in PvE leaving only PvP as an avenue for players to try out. The only thing ANet needs now is voice com ingame.
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Old Sep 26, 2006, 02:46 PM // 14:46   #159
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Originally Posted by The Herbalizer
Rubbish Gold Dwarven Axes i.e. with no inherent mod can be bought for under 100k so you could most probably make a perfect one going off your prices for like 200k.

White Dwarven Axes stopped dropping when the Lost Strongbox was removed.....
Way to nitpick. 200k is still leaps and bounds better than 3-4 mil, can't deny that, and that was my point (in case you missed it).
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Old Sep 26, 2006, 03:00 PM // 15:00   #160
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Personally, I don't believe it until I have used it!

But as a player, it will not effect my farming as I do it for gold to buy my shiney armour rather than weapons.

From the quotes left in here, I read "on some" i.e not all weapons.

Now the rare skins may still drop rarely especially with max attributes, which will keep the prices up.

For me there is too much speculation about what it could do and as I mentioned above, I will not believe it until I have done it.
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